![]() ![]() Good example are Perdition's volley attack or Agnidox's fireballs.ĭrastically reduced damage to pets - Persistent AoEs for which the player is intended to move out of quickly or highly-telegraphed attacks for which the player is intended to avoid altogether. Reduced damage to pets - Special attacks such as fireballs, which typically deal more damage than a basic attack, are pretty bright and visible, and can sometimes be avoided by the player. There'll soon be three different categories to inform how the pets are affected by a connecting attack.įull damage to pets - Basic melee/weak projectile attacks, not expected to be always avoided by a player. The plan seems to be adjusting the amount of damage done by incoming attacks, by factoring in how likely it would be for a player to avoid an attack. In the live environment pets are too squishy, but even after our review is done in a future patch, if your pets are still dying a lot, we want you to be looking to increase your Toughness, which will consequently increase your pets' survivability." "We don't want pets to be invulnerable tanks. You shouldn't skimp on Toughness just because you have pets." On the flip side, they should be noticeably tougher if you've increased your own Toughness. Pets should derive their Toughness from yours, and if you skip out on it, your pets' survivability should be noticeably lower as a result. They currently scale with most of your stats but not all of them. The main thrust of it is that they're going to make pets toughness more scaleable, so they'll be able to take damage in-line with their owner.īlizzard's John Yang explained: "Pets should scale with your survivability stats. Blizzard are planning on implementing some changes to the pets in Diablo III, and have detailed some of the changes they're planning on making in a recent post on the Diablo forums. ![]()
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